Dungeon Defenders Awakened & Dungeon Defenders Going Rogue!
Chromatic Games | 2023
As a Game Designer for Dungeon Defenders Awakened, I've specialized in both Game Design Principles and Level Design. My role encompassed the creation and implementation of core game mechanics, balancing gameplay elements, and ensuring an engaging player experience.
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Game Design
My focus revolved around conceptualizing, prototyping, and refining game mechanics that align with the game's vision. This involved a deep understanding of player behavior, engagement, and progression systems, ensuring that each element contributes to a cohesive and immersive experience. Iterative design, user testing, and feedback analysis were crucial in refining these principles to create a rewarding gameplay loop.
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Level Design
I was responsible for crafting diverse, challenging, and visually captivating levels that complemented the game's mechanics. This included designing layouts, enemy placements, environmental storytelling, and pacing to provide players with a dynamic and strategic experience. Collaborating closely with artists, programmers, and other designers, I ensured that each level not only offered gameplay variety but also contributed to the game's narrative and aesthetic.
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Overall, my contributions to Dungeon Defenders Awakened and Dungeon Defenders Going Rouge involved a blend of creative innovation, strategic thinking, and a deep understanding of player-centric design principles, aiming to deliver an immersive and enjoyable experience for gamers.
Unannounced AAA FPS Survival Game
Skymap Games | 2023
Designed and documented all systems ranging from core gameplay loops, combat, progression as well as multiplayer.
In my role as a Game Designer for this groundbreaking FPS Survival MMO, I played a pivotal role in shaping and refining various aspects of the game to deliver an immersive and challenging gaming experience. Below are some key contributions I made to this ambitious project:
World Design and Exploration:
Crafted a vast and dynamic game world that seamlessly blended diverse environments, from dense forests and desolate wastelands to urban landscapes, each presenting unique challenges and opportunities for players.
Designed points of interest, resource nodes, and hidden areas to encourage exploration and strategic decision-making, fostering a sense of discovery within the game.
Player Progression and Skill Systems:
Developed a comprehensive player progression system that balanced character growth with the demands of survival, ensuring a rewarding and engaging experience.
Dynamic AI and Enemy Encounters:
Engineered an adaptive AI system that responded to player actions and dynamically adjusted the difficulty level, creating unpredictable and intense combat scenarios.
Designed diverse enemy types with distinct behaviors, strengths, and weaknesses, challenging players to adapt their strategies in order to survive.
Weapon and Gear Customization:
Implemented a robust weapon and gear customization system, offering players the flexibility to modify their arsenal based on their preferred playstyle and evolving challenges in the game.
Balanced customization options to maintain fairness and prevent overpowered combinations, ensuring a competitive and strategic multiplayer environment.
Community Engagement and
Narrative Integration:
Collaborated with writers to integrate a compelling narrative into the gameplay, creating a rich lore that added depth and context to the players' survival journey.
Ensured that the narrative seamlessly blended with the gameplay, providing a cohesive and immersive experience for players.
Overall, my work on this project aimed to deliver an FPS Survival MMO that not only challenged players with intense combat and survival scenarios but also provided a rich, evolving world for exploration and social interaction. The combination of dynamic systems, and engaging progression mechanics, contributed to creating a memorable and enduring gaming experience.
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Unannounced Live Service Action MMORPG
Skymap Games | 2023
Designed systems, progression, combat and economy mechanics for MMO Action RPG
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As a Game Designer on this dynamic Live Service Action RPG that centers on quests and puzzles, I played a pivotal role in sculpting an immersive and ever-evolving gaming world. Here are some key contributions I made to enhance the quest and puzzle aspects of the game
Quest Design and Narrative Integration:
Developed a diverse range of quests, ensuring a mix of epic story-driven arcs, dynamic side quests, and challenging puzzles to cater to various player preferences.
Worked closely with writers to integrate compelling narratives into quests, creating a seamless fusion of story and gameplay that motivated players to explore the game world.
Puzzle Mechanics and Challenges:
Designed intricate puzzles that ranged from logic-based challenges to spatial reasoning, ensuring a balance between accessibility for casual players and complexity for seasoned adventurers.
Implemented puzzle mechanics that were seamlessly integrated into the game's narrative, serving as both barriers to progression and keys to unlocking hidden treasures.
Live Service Events and Dynamic Quests:
Orchestrated live service events that introduced limited-time quests and puzzles, encouraging regular player engagement and fostering a sense of community within the game.
Developed dynamic quest systems that responded to player choices and actions, providing a personalized gaming experience and a sense of agency in shaping the game world.
Reward Systems and Player Progression:
Created a rewarding system that incentivized players to tackle challenging quests and puzzles, balancing valuable in-game items, character enhancements, and cosmetic rewards to maintain player motivation.
Integrated a flexible progression system that allowed players to advance through the game at their own pace, ensuring both casual and dedicated players found satisfaction in their achievements.
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In summary, my work on this project aimed to create a Live Service Action RPG that not only delivered an expansive and narrative-rich world but also placed a strong emphasis on dynamic quests and engaging puzzles. The combination of compelling storytelling, intricate puzzle design, and a commitment to live service events contributed to crafting an enduring and player-centric RPG experience
Unannounced Arcade Shooter
Skymap Games | 2023
Worked alongside Engineers on prototyping combat mechanics as well as systems and multiplayer cooperative design
In my capacity as a Game Designer for an Arcade Shooter focused on squad-based tactics and control point domination, I spearheaded the design and implementation of key features that transformed the game into an adrenaline-fueled, strategic experience. Here's an overview of my major contributions:
Squad Dynamics and Teamplay:
Engineered a squad system that encouraged players to form cohesive teams, each with unique abilities and synergies, fostering strategic cooperation on the battlefield.
Developed intuitive squad commands and communication tools, ensuring seamless coordination among squad members during fast-paced combat scenarios.
Control Point Mechanics:
Designed a dynamic control point system that encouraged strategic positioning, resource management, and coordinated attacks for capturing and defending points across the game map.
Implemented a scoring system that rewarded squads for effective teamwork and strategic control point captures, promoting a balance between individual skill and team-based tactics.
Strategic Map Design:
Crafted diverse and strategically rich maps that offered a variety of tactical opportunities, ensuring that control points were strategically placed to encourage dynamic gameplay and engagement.
Iteratively refined map layouts based on player feedback and analytics to create a balance between accessibility for newcomers and depth for experienced players.
Class and Loadout Customization:
Implemented a flexible class system that allowed players to choose roles that complemented their squad's strategy, enhancing the overall team composition.
Designed a loadout customization system that offered a wide range of weapons, equipment, and abilities, allowing players to tailor their playstyle and adapt to different in-game situations.
Progression and Rewards:
Created a progression system that rewarded players for both individual skill and squad-based achievements, unlocking new weapons, customization options, and squad abilities.
Ensured a balanced reward structure to motivate players to engage in squad-based activities, contributing to the overall success of the team.
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In summary, my work on this project aimed to elevate the traditional arcade shooter experience by infusing it with strategic depth through squad-based gameplay and dynamic control point mechanics. The integration of teamwork, strategic map design, and responsive AI resulted in a thrilling and competitive gaming experience.
Personal Projects
Projects done while during personal time and during undergraduate studies
Cheescape
2.5 Multiplayer Platformer
This is your Project description. Whether your work is based on text, images, videos or a different medium, providing a brief summary will help visitors understand the context and background. Then use the media section to showcase your project!
Protocol | 2021 | Undergrad
FPS Arena Shooter
This is your Project description. Whether your work is based on text, images, videos or a different medium, providing a brief summary will help visitors understand the context and background. Then use the media section to showcase your project!
Cheesecape | 2.5D Multiplayer Platformer Mayhem
Lead Game/Systems Designer & Lead Engineer & Level Designer | 2022
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Protocol | First Person Arena Shooter
Game Designer/Engineer | 2022
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Cloak
Solo Game Designer/Programmer/Artist | 2021